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Old Mar 09, 2007, 03:44 PM // 15:44   #21
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I pretty much like the heroes as they are. I dont think i'd really want to use my other characters as heroes.

The heroes are one of the best features to come out in GW and actually brings it closer to a real RPG with your own little adventuring party. It makes the game much easier to progress through, especially in areas where you cant find other players.
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Old Mar 09, 2007, 05:41 PM // 17:41   #22
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Default HEROES ROCK!!! You couldn't be more wrong!

I LOVE the hero system. As a solo PvE players (well, mostly), they are an essential cog in my quest to become a Grand Master Cartographer of all three Chapters. Being able to control agro, attach runes, give them specialized weapons, and direct both their movement AND skill chaining... well, then you seriously don't get it.

Yes, using our other chars within the account would be cool, but from what I know about code, system requirements (not mine in particular, but the lowest common denominator), and load times... this is simply not feasible. At least not until everyone in the world has those new crazy multi-core processors Intel is talking about plus 4 gigs of RAM.

Bottom line... The Heroes Rule! Hey, don't feel bad. Maybe you'll warm to them in time. They didn't like Van Gogh either at first.
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Old Mar 09, 2007, 05:46 PM // 17:46   #23
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Quote:
Originally Posted by Dex
Heroes are NPCs. Customizable henchmen. I mean, it would be fun to rename - say Stephan - to "Stephanie" and dress him up like a pretty ballerina, but that's a different game altogether....
^^ aye that's a different game seeing as you need certain people to be in certain missions it would be ridiculous to be able to change their name lol the cutscenes would be wrong for a start

;-) I think hero's are the best thing to happen to the game but thats just me lol

I like the heroes as they are they have their own personal background and story, mindless random npcs would be boring imo ^^

Last edited by Stoneys Rock; Mar 09, 2007 at 05:49 PM // 17:49..
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Old Mar 09, 2007, 05:53 PM // 17:53   #24
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/unsigned

Heros are great, and i like the way they look personally. Norgu is great. Not the trim uber cool actor but the short pudgy kid in a theatre class. Sorry to the OP but heros are one of the best things in GW. I was able to get protector title using heros in certain dead areas of tyria.

thank you anet.

~the rat~
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Old Mar 09, 2007, 06:40 PM // 18:40   #25
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They need to drop heroes as a requirement for missions. Nothing worse than having a full alliance team of friends then having to kick someone because we need a hero... I'm looking at you Master of Whispers *scowls*
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Old Mar 09, 2007, 08:44 PM // 20:44   #26
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I'm surprised the OP is getting so much hate. He wants to use his own characters as heroes, not get rid of the concept. I know I'm tired of having 8 Kosses.

I think it'd be cooler if you could use your own other characters as heroes (they wouldn't have to get loot or xp), or if you could design-a-hero from scratch with the character creation interface.
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Old Mar 12, 2007, 09:48 AM // 09:48   #27
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Originally Posted by SpeedyKQ
I'm surprised the OP is getting so much hate. He wants to use his own characters as heroes, not get rid of the concept. I know I'm tired of having 8 Kosses.

I think it'd be cooler if you could use your own other characters as heroes (they wouldn't have to get loot or xp), or if you could design-a-hero from scratch with the character creation interface.
As I said in an earlier reply; I dont see the need for this.

You can turn any Heroe you own, into an identical clone of any character you might already have made.

You have the same skills to use.
You can use the same runes.
You could share or find the same weapons (more or less).

I dont see the difference with using an existing character as a Hero and just giving a Hero the exact build as one of your playable characters.

I think most people want it purely as an Athetics thing. They want to see other characters they have in their team. It doesnt really have anything to do with adding any advantage which we dont already have.
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Old Mar 12, 2007, 01:17 PM // 13:17   #28
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Quote:
Originally Posted by Dex
Heroes are NPCs. Customizable henchmen. I mean, it would be fun to rename - say Stephan - to "Stephanie" and dress him up like a pretty ballerina, but that's a different game altogether....

What you're talking about is a truly party-based game like Baulder's Gate. I don't think that's the type of game ANet wanted GW to be.

Just goes to show...give people the world and they'll ask for the solar system...
Players are also "Heroes" in the game
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Old Mar 12, 2007, 06:37 PM // 18:37   #29
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Quote:
Originally Posted by Darko_UK
Players are also "Heroes" in the game
Semantics.
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Old Mar 13, 2007, 12:01 AM // 00:01   #30
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I hate heroes, overly glorified henchies in my eyes. To me all heroes are are AI versions of more characters on your account that you need to spend a tonne of gold on and waste time making them effective, just the same as a regular character slot. You need to buy all of their weapons and skills, and, optionally, their armour (if you want to make them look different ~_~). Then, if you want them to be the same no matter what character you use, you'd need to spend multiples of what you already have depending on how many characters you want to use them on. I can't believe people who say they've spent at least 50k+ apiece on cheap AI human character replacements where even henchies don't need anything done to them and can do the same thing. It's even easy doing Abaddon's Gate mission with henchies and achieving master's reward. I'd put any of my real chars first or anyone else for that matter before I even dream of using heroes. Sorry if I've offended anyone, I just have a strong objection to using heroes, for me they're a useless addition to the game.
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Old Mar 13, 2007, 01:30 AM // 01:30   #31
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My main deisre for my heros, is let them wear my guild cape. Makes it easier to track the 'twins' in battles.
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Old Mar 13, 2007, 05:28 AM // 05:28   #32
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Quote:
Originally Posted by Mars Dragonblade
I hate heroes, overly glorified henchies in my eyes. To me all heroes are are AI versions of more characters on your account that you need to spend a tonne of gold on and waste time making them effective, just the same as a regular character slot. You need to buy all of their weapons and skills, and, optionally, their armour (if you want to make them look different ~_~). Then, if you want them to be the same no matter what character you use, you'd need to spend multiples of what you already have depending on how many characters you want to use them on. I can't believe people who say they've spent at least 50k+ apiece on cheap AI human character replacements where even henchies don't need anything done to them and can do the same thing. It's even easy doing Abaddon's Gate mission with henchies and achieving master's reward. I'd put any of my real chars first or anyone else for that matter before I even dream of using heroes. Sorry if I've offended anyone, I just have a strong objection to using heroes, for me they're a useless addition to the game.
Odd. I've spent very little time making most of my heroes very effective. You absolutely do not have to buy their skills. They have access to any skill you have unlocked on your account, and you can use Balth faction to get any additional ones you don't already have. You don't have to spend a single gold piece on their armor (it improves as they level), and you can purchase a full set of most runes and insignia for around 3k. 50k on a hero? That's just silliness. As far as weapons, I give them leftovers (that almost-perfect sword might not be worth anything, but Koss can kill with it just fine) or simply give them collector weapons, which are great.

With a basic set of runes and collector weapons your heroes are already much more effective than any henchmen. Add on top of that the fact that you can control their builds (BiP Olias to fuel your monks, anyone?) and control their dispositions, movement, and skill usage (no, Lina, I don't want you to run into that army of ice imps to resurrect Little Thom, ok?). This makes them 1000% more useful than henchmen in challenging areas.

Abbadon's Gate isn't all that difficult a mission in the grand scheme of the game, so what? Missions that are actually challenging become much less frustrating when you can tell your monk to back out of the melee so he/she doesn't get killed trying to foolishly heal a warrior. Most of the time bringing 3 of my heroes along makes for a stronger party than bringing 6 henchmen. Especially if I bring along a necro hero with a MM build to help soak damage. Besides, I enjoy being able to assign builds to my AI party members.

The henchmen aren't much more than brainless meatshields with one or two useful skills. I don't really care that I don't have much control over what the heroes look like. I'm more interested in controlling their movement, actions, attributes, and skills.

I'm not telling you that you're wrong - you're entitled to your opinion. I just don't understand your arguments.
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Old Mar 13, 2007, 07:19 AM // 07:19   #33
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Only thing I'd like to see differnet is the ablity to take 7 heros with me instead of 3 heros & 4 hench.
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Old Mar 13, 2007, 10:06 AM // 10:06   #34
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Quote:
Originally Posted by Mars Dragonblade
You need to buy all of their weapons and skills, and, optionally, their armour (if you want to make them look different ~_~). Then, if you want them to be the same no matter what character you use, you'd need to spend multiples of what you already have depending on how many characters you want to use them on. I can't believe people who say they've spent at least 50k+ apiece on cheap AI human character replacements where even henchies don't need anything done to them and can do the same thing.
I have all my Heroes leveled to 20 and using max weapons and runes.

The grand total which I spent doing that would be...... very very small.

The only thing which I actually spent any gold on concerning my Heroes were runes. Cheap miner health runes and the odd superiour one. Gold which I had no other use for or which I was able to farm very easily.

The only weapons and items I use are either drops, bonus items (using the /bonus code) or green drops that I dont use or dropped for me.

I've spent very very little on my Heroes to make them effective. If someone wants to be vain and buy the "best" weapons and gear for their heroes, then they can. If they want to use drops and cheap runes, then can.

You can build an effective Hero using very little or no funding. So to make a statement saying you hate heroes because they are a waste of gold is daft.

And just because you prefere real players to Henches or Heroes, is that a good reason to "hate" them? No!

You cant deny that Heroes have alot more funcationality then Henches. The ability to give them builds and set weapons, is priceless compared to a Hench. If you dont find Heroes effective, then its the way your using them, not the programming.

But your welcome to prefere Humans over AI, but that is no reason to hate the AI.

But again.... if you dont like using Heroes, then dont use them.

If you didnt like the taste of a pint of fosters, are you going to buy one anyway and sit in the pub complaining how it tastes?

Last edited by freekedoutfish; Mar 13, 2007 at 10:10 AM // 10:10..
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Old Mar 13, 2007, 10:49 AM // 10:49   #35
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As I said before, Heroes were a stroke of genius and a huge success, but like most things in life that we enjoy, they are probably bad for us.

Yup, it's been said so often that even I am getting sick of it, but diluting player interaction isn't a sustainable method for an online game to take. It's counter to one of the biggest reasons people flock to online games.

The solution isn't to ditch Heroes, that cow's already out of the barn. But, ANet does need to start nurturing player interaction in some way, creating a better trading environment would be one such way. Making PvP more approachable/inviting to players is another. (Factions was an attempt, didn't work, maybe they could fix it)
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Old Mar 13, 2007, 01:34 PM // 13:34   #36
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Originally Posted by Kuldebar Valiturus
....
Compeletely void of the OP'ers post, but...

..GuildWars has a very impressive online community and the game does a very good job of forcing us to PUG and help one another.

Compare it to other games such as WoW.

Alot of people saying WoW is better at incouraging social interaction and PUGs. No it isnt. Its actually worse. WoW has no storyline to follow, its entire aim is to reach lvl70 by any means necessary. This can be done by purely solo'ing the entire game. The quests you do dont form a story, they are completely unconnected and just move you around the map.

I've reach lvl39 in WoW and played about 1% of it in teams.

Guildwars on the other hand, has 3 great-decent storylines which pull you through the game. The aim of the game is to actually finish to the story and complete the game. You have a reason to do things. Not just level up and collect skills and armor.

It requires you to do missions to move forward, and to do certain quests or you cant continue.

Alot of those missions and quests are hard for some players and they requires PUGs to complete them, or it makes you use a team of AI which discourages solo'ing.

By making us learn to use an AI team, we dont complain about PUGing because we're used to it. This is one of GWs really strong factors.

GWs forces us to use teams because the quests and missions are alot more challenging then the hack-and-slash-fest you get in other games.

Yes all these things can be done with AI. But because you always come to a point in GWs where you need more then AI, you always end up in a human team. You also have bonus and master titles to earn which require a bit more thinking.

We will have the hard mode soon which will incouraging more use of humans.

By the time I was about lvl14 in GWs, I was already using PUGs to do missions and quests.

GWs and Anet have done a damn good job of incouraging PUGing in GWs. Especially compared to other games.

....anyway that was out of topic from the OP. Sorry.

Last edited by freekedoutfish; Mar 13, 2007 at 01:36 PM // 13:36..
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Old Mar 13, 2007, 03:26 PM // 15:26   #37
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The only problem I have with the heros is their AI. The AI should be customizable becuase the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers use the skills the wrong way even after I reorganize them in "order of importance" (left to right).

An AI sentence would do fine:

Skill 1: Echo
Use this skill-Only before-Skill 2
Skill 2:Spiteful Spirit
Use this skill-Whenever available-In groups of-three or more-if possible-on a monk
Skill 3: Reckless Haste
Use this skill-Only on-A target hexed with-own hexes
Skill 4: Blood Ritual
Use this skill-Only on-A target with-30% energy or less-if health is 40% or more

Using this AI sentence, the heroes will act EXACTLY how you want them to.
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Old Mar 13, 2007, 03:30 PM // 15:30   #38
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I love this idea, I was just coming here to post it myself, lol. I think that you should be able to replace your heroes with the look and name and armour/weapons of other chars on your account.

For example, instead of taking koss I can have my warrior with me instead (well, at least someone with her name, her looks, her armour and her weapons) and the same for all other professions.

I vote yes, add this a-net!
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Old Mar 13, 2007, 04:40 PM // 16:40   #39
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Quote:
Originally Posted by Sol Deathgard
Only thing I'd like to see differnet is the ablity to take 7 heros with me instead of 3 heros & 4 hench.
I agree 100% and if you made this a suggestion, I would sign it. :P
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